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This is a
book on writing for multimedia and the Web... and much more.
To be effective, an interactive writer
has to be more than just a great wordsmith. The interactive writer
must understand the structure, tools, and interactive power of
multimedia. This book addresses this need by providing a detailed
explanation of the process for creating interactive multimedia
that both the multimedia newcomer and the experienced multimedia
professional will find valuable. A wide variety of programs (education,
training, games, interactive movies, advertising, etc.) are discussed.
These programs include examples of most major multimedia formats,
including CD-ROM, video disc, and the World Wide Web.
Part I, "Interactive Media and
the Writer," examines
the particular demands that multimedia makes on the writer, including
interactivity, writing for many media, organizational tools,
and script formatting.
Parts II and III, "Writing Informational
Multimedia" and "Writing
Narrative Multimedia," are devoted to in-depth case studies
of a wide variety of multimedia programs, ranging from Web sites,
to training, to games. Some of the top writers and designers
for multimedia and the Web reveal their secrets for creating
powerful programs. Their ideas are documented with extensive
script samples, flowcharts, and other writing material.
Part IV "Conclusion: Becoming A
Successful Interactive Writer"
outlines the challenges the interactive writer faces and provides
tips from developing an interactive writing career.
The attached CD-ROM includes script
samples, screen shots, program demos, multimedia production information,
links to scriptwriting software, a video on the creation of a
multimedia program, and much more.
Read this book and CD-ROM interactively;
choose what is valuable to you.
If you are a MULTIMEDIA NEWCOMER, start
at the beginning of the book and browse through the background
material on the CD-ROM.
If you are an experienced MULTIMEDIA
PROFESSIONAL, focus on the later chapters and the case studies
to see how some of the top professionals in the field work their
magic.
If you are or want to become a WORLD
WIDE WEB WRITER or DESIGNER, you will benefit from the chapters
about Web sites and from the other multimedia case studies as
well, because many of the techniques used in disc-based programs
can now be applied to Web-based multimedia.
If you are a GAMER, read the last
part of the book to learn how some of the classic games were
created.
If you are a MEDIA SCHOLAR, study
the entire book for a solid grounding in the principles and practices
of multimedia.
If you a JOB SEEKER, check out Part IV
for suggestions on how to develop a interactive media writing
career.
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